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- Provided by: eurogamer.net12010-09-04 08:49:00
gaming / eurogamer.net / -
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- Provided by: eurogamer.net22010-09-04 08:49:00
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- Provided by: eurogamer.net32010-09-04 08:49:00
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- Provided by: eurogamer.net42010-09-04 09:00:00
gaming / eurogamer.net / Fee fi fo fum.
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- Provided by: eurogamer.net52010-09-04 09:00:00
gaming / eurogamer.net / -
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- Provided by: eurogamer.net62010-09-04 08:30:00
gaming / eurogamer.net / And how Sony could have owned motion control six years ago.
The location: Stanford University. Sony's R&D mastermind Dr Richard Marks is once again showcasing motion control technology with a variety of ingenious technical demos very much along the lines of those recently seen by Digital Foundry. The difference this time is that the date is January 21, 2004 and the host console for the impressive tech is... PlayStation 2.
Marks has been waiting a long time to bring depth-sensitive "3D" motion control to the mass market. Even longer than you might think. His original camera-driven demos for the PS2 have been carbon-dated to before the turn of the century, with his original swords-and-sorcery style demo actually receiving a public outing at the summer ECTS Show at the Islington Design Centre in 2000.
There's even coverage of his work in the launch issue of Future Publishing's Official PlayStation 2 Magazine. Rare's Nick Burton recently talked about their prototype Kinect demo called "seagull" where you flapped your arms and flew around the environment. In that self-same issue of the Official PS2 Mag, you can see pictures of a very similar demo put together by Marks' team using the prototype camera that would one day become EyeToy.
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- Provided by: eurogamer.net72010-09-04 08:30:00
gaming / eurogamer.net / And how Sony could have owned motion control six years ago.
The location: Stanford University. Sony's R&D mastermind Dr Richard Marks is once again showcasing motion control technology with a variety of ingenious technical demos very much along the lines of those recently seen by Digital Foundry. The difference this time is that the date is January 21, 2004 and the host console for the impressive tech is... PlayStation 2.
Marks has been waiting a long time to bring depth-sensitive "3D" motion control to the mass market. Even longer than you might think. His original camera-driven demos for the PS2 have been carbon-dated to before the turn of the century, with his original swords-and-sorcery style demo actually receiving a public outing at the summer ECTS Show at the Islington Design Centre in 2000.
There's even coverage of his work in the launch issue of Future Publishing's Official PlayStation 2 Magazine. Rare's Nick Burton recently talked about their prototype Kinect demo called "seagull" where you flapped your arms and flew around the environment. In that self-same issue of the Official PS2 Mag, you can see pictures of a very similar demo put together by Marks' team using the prototype camera that would one day become EyeToy.
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- Provided by: eurogamer.net82010-09-04 08:30:00
gaming / eurogamer.net / Steve Jobs has finally embraced gaming as a key part of Apple's business. Nintendo and Sony should be seriously worried.
Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.
When it launched the App Store a few years ago, introducing a marketplace for new software for its iPhone and iPod Touch devices, Apple's relationship with the videogames business changed overnight. Ever since the appearance of the iPod, the company's engagement with media has been growing - turning it into a key distributor of music at first, then movies and TV shows, and most recently books and magazines.
Videogames had been the red-headed stepchild of the bunch. Apple just didn't seem to be interested in games - a disinterest that was deeply encoded in the firm's culture dating right back through the nineties, when game developers threw their hands up in frustration at the firm's unwillingness to spend time or money on turning Mac OS into a viable gaming platform.
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- Provided by: eurogamer.net91970-01-01 00:00:00
gaming / eurogamer.net / - A first look at Ian McShane as Blackbeard (standing between Johnny Depp and Penelope Cruz) in Pirates of the Caribbean: On Stranger Tides comes our way via some set photos posted by PopSugar ! There's a few more of Depp and Cruz at the link as well.
Opening in 3D, 2D and IMAX 3D theaters on May 20, 2011, the Rob Marshall-directed film also stars Geoffrey Rush, Kevin McNally, Astrid BergAn error was ecnountered attempting to get the RSS data: Page Not Found
Eurogamer - your daily slice of gaming!
Helghast when he hears this.
Killzone 3 will be released on 22nd February across North America.
The date was confirmed on the US PlayStation blog.
Sony Europe couldn't confirm a UK date to Eurogamer, but we know the PS3 game will hit in February.
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- Provided by: eurogamer.net102010-09-03 18:21:00
gaming / eurogamer.net / Helghast when he hears this.
Killzone 3 will be released on 22nd February across North America.
The date was confirmed on the US PlayStation blog.
Sony Europe couldn't confirm a UK date to Eurogamer, but we know the PS3 game will hit in February.
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- Provided by: eurogamer.net112010-09-03 17:00:00
gaming / eurogamer.net / -
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- Provided by: eurogamer.net122010-09-03 18:02:00
gaming / eurogamer.net / Gearbox's worst kept secret revealed.
Following weeks of speculation, Borderlands creator Gearbox Software has been confirmed as the studio behind 3D Realms' long in development shooter Duke Nukem Forever.
The Wall Street Journal reports that Gearbox "hopes to release the game next year". No platforms have been mentioned.
A raft of pictures have been posted online, uploaded from publisher 2K Games. Check them out below.
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- Provided by: eurogamer.net132010-09-03 18:07:00
gaming / eurogamer.net /
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- Provided by: eurogamer.net142010-09-03 16:55:00
gaming / eurogamer.net / -
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- Provided by: eurogamer.net152010-09-03 16:56:00
gaming / eurogamer.net / Takes "12 angry men" on the web seriously.
Publishing behemoth EA is now willing to swallow its pride when its games go wrong and makes a point of listening to feedback from the community after years spent ignoring them, EA Sports president Peter Moore has said.
Moore, who joined EA three years ago after time spent at Microsoft and SEGA, takes forum posts from core gamers "very seriously".
"When I first came here we set upon a mission to improve our brand image," Moore told Eurogamer.
