News: Capcom aiming to avoid future controversy
Provided by: gamesindustry.biz12010-08-25 08:29:00gaming / gamesindustry.biz / 

Capcom has revealed that it has taken on board the criticism leveled at it over the content of action horror game Resident Evil 5, released last year.

The title was rapped by some critics for what they considered to be a racist slant, based on the African village setting - meaning that the zombies were all black-skinned.

At the time the publisher denied the accusations and seemingly took no action to change its approach, but in an interview with Gamasutra it transpires that certain steps have been taken to try to prevent such situations from repeating themselves.

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News: Capcom aiming to avoid future controversy
Provided by: gamesindustry.biz22010-08-25 08:29:00gaming / gamesindustry.biz / 

Capcom has revealed that it has taken on board the criticism leveled at it over the content of action horror game Resident Evil 5, released last year.

The title was rapped by some critics for what they considered to be a racist slant, based on the African village setting - meaning that the zombies were all black-skinned.

At the time the publisher denied the accusations and seemingly took no action to change its approach, but in an interview with Gamasutra it transpires that certain steps have been taken to try to prevent such situations from repeating themselves.

Read more...

Interview: Prime Numbers
Provided by: gamesindustry.biz32010-08-25 08:00:00gaming / gamesindustry.biz / 
Mike Cox has worked in the games business for sometime, founding Audiomotion, working as a producer for Electronic Arts, establishing Czech studio Vatra for Kuju and selling middleware at Emergent. It’s the last role that has set him in good stead for a business development role at UK studio Monumental Games, as he begins to sell new MMO engine Prime. Here, in an exclusive interview with GamesIndustry.biz, Cox talks us through the transition from development studio to service provider, the growth and challenges of online markets for independent developers, his thoughts on mergers and acquisitions in the social space, and opportunities in web games.

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Interview: Prime Numbers
Provided by: gamesindustry.biz42010-08-25 08:00:00gaming / gamesindustry.biz / 
Mike Cox has worked in the games business for sometime, founding Audiomotion, working as a producer for Electronic Arts, establishing Czech studio Vatra for Kuju and selling middleware at Emergent. It’s the last role that has set him in good stead for a business development role at UK studio Monumental Games, as he begins to sell new MMO engine Prime. Here, in an exclusive interview with GamesIndustry.biz, Cox talks us through the transition from development studio to service provider, the growth and challenges of online markets for independent developers, his thoughts on mergers and acquisitions in the social space, and opportunities in web games.

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First Look at Blackbeard in Pirates of the Caribbean GamesIndustry.biz - NewsNews: Gearbox to release Duke Nukem Forever in 2011
Provided by: gamesindustry.biz51970-01-01 00:00:00gaming / gamesindustry.biz / 
A first look at Ian McShane as Blackbeard (standing between Johnny Depp and Penelope Cruz) in Pirates of the Caribbean: On Stranger Tides comes our way via some set photos posted by PopSugar ! There's a few more of Depp and Cruz at the link as well. Opening in 3D, 2D and IMAX 3D theaters on May 20, 2011, the Rob Marshall-directed film also stars Geoffrey Rush, Kevin McNally, Astrid BergThe latest content from GamesIndustry.biz

Gearbox Software has confirmed recent rumour that it would complete development on long-delayed shooter Duke Nukem Forever, following last year's closure of original developer 3D Realms.

The reborn game was unveiled at the PAX conference today, with Gearbox boss Randy Pitchford confirming release to the Wall Street Journal.

"Clearly the game hadn't been finished at 3D Realms but a lot of content had been created," he said.

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News: Gearbox to release Duke Nukem Forever in 2011
Provided by: gamesindustry.biz62010-09-03 18:22:00gaming / gamesindustry.biz / 

Gearbox Software has confirmed recent rumour that it would complete development on long-delayed shooter Duke Nukem Forever, following last year's closure of original developer 3D Realms.

The reborn game was unveiled at the PAX conference today, with Gearbox boss Randy Pitchford confirming release to the Wall Street Journal.

"Clearly the game hadn't been finished at 3D Realms but a lot of content had been created," he said.

Read more...

News: Gearbox to release Duke Nukem Forever in 2011
Provided by: gamesindustry.biz72010-09-03 18:22:00gaming / gamesindustry.biz / 

Gearbox Software has confirmed recent rumour that it would complete development on long-delayed shooter Duke Nukem Forever, following last year's closure of original developer 3D Realms.

The reborn game was unveiled at the PAX conference today, with Gearbox boss Randy Pitchford confirming release to the Wall Street Journal.

"Clearly the game hadn't been finished at 3D Realms but a lot of content had been created," he said.

Read more...

News: Gearbox to release Duke Nukem Forever in 2010
Provided by: gamesindustry.biz82010-09-03 18:22:00gaming / gamesindustry.biz / 

Gearbox Software has confirmed recent rumour that it would complete development on long-delayed shooter Duke Nukem Forever, following last year's closure of original developer 3D Realms.

The reborn game was unveiled at the PAX conference today, with Gearbox boss Randy Pitchford confirming a planned 2010 release to the Wall Street Journal.

"Clearly the game hadn't been finished at 3D Realms but a lot of content had been created," he said.

Read more...

News: Senior management blamed for RTW collapse
Provided by: gamesindustry.biz92010-08-24 17:00:00gaming / gamesindustry.biz / 

While the precise events that led to Dundee studio Realtime Worlds going into administration last week remain unclear, various former staff have been telling their side of the story.

Former employee Luke Halliwell, who worked on procedural generation technology for Crackdown, APB and Project: MyWorld, has revealed that many staffers were not paid for their last month's work.

"It felt like we were being let go decently," he wrote on his personal blog, "and then BOOM – not getting paid anything, owed last month’s wages, our notice periods, redundancy pay and unused holidays. A substantial amount of money, all told."

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News: Senior management blamed for RTW collapse
Provided by: gamesindustry.biz102010-08-24 17:00:00gaming / gamesindustry.biz / 

While the precise events that led to Dundee studio Realtime Worlds going into administration last week remain unclear, various former staff have been telling their side of the story.

Former employee Luke Halliwell, who worked on procedural generation technology for Crackdown, APB and Project: MyWorld, has revealed that many staffers were not paid for their last month's work.

"It felt like we were being let go decently," he wrote on his personal blog, "and then BOOM – not getting paid anything, owed last month’s wages, our notice periods, redundancy pay and unused holidays. A substantial amount of money, all told."

Read more...

News: Rare: Kinect does work in small lounges
Provided by: gamesindustry.biz112010-09-03 15:56:00gaming / gamesindustry.biz / 

Kinect Sports developer Rare has played down worries about the size of room required by upcomin Xbox 360 motion controller Kinect.

In July online shop Amazon revealed Kinect requires six feet of space between the player and their television, fueling much debate as to its effectiveness in small rooms.

However, Rare's senior software engineer Nick Burton said the issue has been blown out of proportion.

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News: Rare: Kinect does work in small lounges
Provided by: gamesindustry.biz122010-09-03 15:56:00gaming / gamesindustry.biz / 

Kinect Sports developer Rare has played down worries about the size of room required by upcomin Xbox 360 motion controller Kinect.

In July online shop Amazon revealed Kinect requires six feet of space between the player and their television, fueling much debate as to its effectiveness in small rooms.

However, Rare's senior software engineer Nick Burton said the issue has been blown out of proportion.

Read more...

News: Online publishers cautious of Google's social game plan
Provided by: gamesindustry.biz132010-08-24 14:42:00gaming / gamesindustry.biz / 

Senior industry figures have commented on Google's still-mysterious plans for a gaming-centric social network, and whether it can compete with Facebook or not.

In Cologne last week, Google confirmed that the upcoming Chrome Web Store (a browser-based analogue to Apple's App store) was a "separate thing" to the search giant's much-rumoured social gaming service.

While the company has yet to release details, the titles 'Google Games' and 'Google Me' have been flung about, a 2010 launch has been rumoured, industry deep-throats have suggested a round of high-profile acquisitions and partnerships may be looming, and $100 million was reportedly poured into FarmVille creator Zynga.

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News: Monumental enters middleware market with cheap MMO engine
Provided by: gamesindustry.biz142010-08-24 15:07:00gaming / gamesindustry.biz / 

Monumental Games has entered the middleware business and begun selling its own MMO engine, Prime, designed for lite MMO games to be published on Facebook and other web platforms.

GamesIndustry.biz can reveal that the engine, already showcased through in-house title Little Monsters, will sell for as little as £20,000 ($31,000) for a prototype licence, rising to £100,000 ($154,000) for a full-year deal allowing for multiple titles and including tech support.

Mike Cox, business development manager for Monumental, said that the engine is designed for a smaller number of players than the giants in the MMO space, but it's a growing sector as more companies look to improve the quality of online and browser-based gaming.

Read more...

News: Online publishers cautious of Google's social game plan
Provided by: gamesindustry.biz152010-08-24 14:42:00gaming / gamesindustry.biz / 

Senior industry figures have commented on Google's still-mysterious plans for a gaming-centric social network, and whether it can compete with Facebook or not.

In Cologne last week, Google confirmed that the upcoming Chrome Web Store (a browser-based analogue to Apple's App store) was a "separate thing" to the search giant's much-rumoured social gaming service.

While the company has yet to release details, the titles 'Google Games' and 'Google Me' have been flung about, a 2010 launch has been rumoured, industry deep-throats have suggested a round of high-profile acquisitions and partnerships may be looming, and $100 million was reportedly poured into FarmVille creator Zynga.

Read more...

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