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- Provided by: kotaku.com1212010-03-07 23:30:00
gaming / kotaku.com /
Yes, yes, simmer down, I know you were all dying for another installment of konsole karaoke. Happily, the ESRB issued another of its fabulous spoiler alerts, letting us know we'll be wailing along with one-hit wonders sometime soon.It's rated T for "Lyrics, Mild Violence, Sexual Themes, Use of Alcohol and Tobacco," but any objectionable content seems to come from the accompanying music videos. Let's read the certificate and see if we can pick out the songs:
"Music videos include depictions of men and women in revealing outfits performing provocative choreography; for example, women in negligees, black bras, panties dancing inside a classroom [Van Halen: "Hot for Teacher" or J. Geils Band "Centerfold"?]; large amounts of exposed cleavage, some grinding dance moves; and background images of storefronts/signs reading "25 cent Peepshows," "Live Sex Theatre," and "Topless Girls Dancing." [Madonna: "Open Your Heart?"] Some videos depict people smoking cigarettes and drinking alcohol (beer, champagne, ale, etc.). A video depicts two claymation-style armies wielding swords, striking each other, losing limbs in battle; another video briefly shows a woman with a pistol shooting a man. [I should know both of these. They escape me.] Song lyrics may contain references to sexuality (e.g., "Ménage à trios," "She's a very kinky girl," "I really love to taste her," and "You don't have to sell your body to the night") [The last three are "Superfreak" by Rick James; "Have You Ever Really Loved a Woman" by Bryan Adams, and "Roxanne" by The Police.]
No clue when this releases, so you're going to have to be satisified with wailing "Take on Me" in the shower a little while longer.
Lips: I (Heart) the '80s Rating Certificate [ESRB]
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- Provided by: kotaku.com1222010-03-07 23:00:00
gaming / kotaku.com /
This is Final Fantasy XIII's week, as the game arrives in North America on PS3 and Xbox 360. Other releases of note: Assassin's Creed II, DRM and all, on the PC, BlazBlue on PSP, and the BioShock 2 DLC.Let's not forget Mega Man 10 on the PS3, Yakuza 3 getting its North American and Supreme Commander 2 on Xbox 360. This week's count: Seven for PC, five for PS3 and 360, Four for DS and Wii, one for PSP,
Monday (March 8)
50 Classic Games (DS)
Max & the Magic Marker (Wii)Tuesday (March 9)
Assassin's Creed II (PC)
BlazBlue Portable (PSP)
Calling (Wii)
Final Fantasy XIII (PS3, 360)
Foto Showdown (DS)
Imagine: Sweet 16 (DS)
Racquet Sports (Wii)
Resident Evil 5: Gold Edition (PS3, 360)
Rise of Prussia (PC)
Sam & Max: Beyond Time and Space (Wii)
Yakuza 3 (PS3)Wednesday (March 10)
Battle of the Immortals (PC)
Scrap Metal (360)Thursday (March 11)
BioShock 2: Sinclair Solutions Test Pack (PC, PS3, 360)
Mega Man 10 (PS3)
Spectral Force Genesis (DS)
Supreme Commander 2 (360)
Warhammer 40,000: Dawn of War II - Chaos Rising (PC)
Warhammer 40,000: Dawn of War II - Gold Edition (PC)Friday (March 12)
Order of War: Challenge (PC)
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- Provided by: kotaku.com1232010-03-07 22:00:00
gaming / kotaku.com /
Each week throws off several new video game lists ranging from the humorous to the trivial. What's better? A list of those. Here's a roundup of the rundowns out there.
•Top Commercials with Video Game References [The Kartel] I don't know how you top the Pontiac Spy Hunter ad. Not only was it a great reference to video games, it was immensely creative, clever, and hit its demographic perfectly. It was the kind of ad that has you calling a friend to ask if he'd also seen it.
•The Top Ten Iconic Video Game Weapons [Joystick Division] Crowbars, Lancers and Busters, oh my, but no mention of the superweapon of the early arcade days? My generation learned the term "smart bomb" from Defender before it ever heard of any military version - which was much less effective.•The Top 10 Worst World of Warcraft Cash-ins [GameSpy] No, we're not talking about microtransactions, gold farming, or selling level 80 accounts. These are all the parasite products owing their notoriety, if not their sales, to the MMO phenomenon. Whorelore, t-shirts and that colossal orc statue that nearly ended a marriage make the list.
•Ten Things You Didn't Know About Super Mario Bros. [OC Weekly] I knew about seven of these. You guys probably knew all 10.•Top 10 Craziest Video Game Freakouts of All Time [Ranker.com] No Nintendo 64 kid? Leeroy Jenkins? That troll who who threatened suicide over Final Fantasy XIII going to the Xbox 360? No, these are eschewed for darker and more violent reactions, including the obligatory game-inspired violent crimes.
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- Provided by: kotaku.com1242010-03-07 21:00:00
gaming / kotaku.com /
The game of baseball was brought to video game consoles long ago. The total experience - the Pastime - represents the next frontier of simulation, for a public delighted by every stat and detail, no matter how small.This is the direction in which MLB The Show now strives most noticeably. Having nailed the essential acts of baseball, it is refining itself for immersion - either as a player trying to make the majors, or a television viewer who happens to control his team in the field. But as such artistic touches are difficult to measure objectively, and compete with the established brilliance of the series, we're left wondering if MLB 10 The Show is last year's stunning picture painted in prettier colors, or another must-have title.
Loved
Catching Up: This year, Road to the Show deepens its singleplayer experience by incorporating pitch-calling into created catchers. Trying it out, I was struck by how invested I was in the success of an AI teammate. When I called a pitch whacked for extra bases, I felt responsible even though he's the one who threw it. I'm not sure I've ever played a sports game where I worked this hard on behalf of a CPU teammate, and that's where this innovation truly lies. As a catcher, you're going to have to study the hitters and also examine where and how bad your pitcher is missing in the zone, and with which pitches. In the minor leagues, dealing with raw guys, it can get a little hairy. If you call a lot of stuff in the strike zone, expect a lot of hits, so don't be afraid to have your hurler huck it wide or high. Hitters do chase, and sometimes the pitcher ends up nipping the corner. Really, as Bruce Dickinson says, explore the space. Also, as a catcher, you can do the Pudge Rodriguez thing of throwing down to first behind the runner. Scoring a pickoff this way is nearly orgasmic. I do have a few complaints with the catcher mode, but they do not spoil the experience outright. One is that you don't get much feedback on the effectiveness of how you called the game, other than the damage (or lack thereof) done to the pitcher. Another is how long a game takes, because of the pause the AI pitcher takes between throws. You also don't have any communication with your pitcher. His nods and shakeoffs seem to be preprogrammed gestures. At most he'll make a wind-the-clock motion when you're taking too long to get that signal down. Overall, though, San Diego Studio built a career mode that offers plenty of incentive to try something new - and to stick with it.The Very Fine Points: MLB 10 The Show is such a comprehensively detailed game, you'll find yourself in many "Hey, did they have that last year?" moments. The dugouts, for example, are now fully manned in real time, and you'll see them interacting in between plays in ways that aren't just standard cutscenes. (I've read that the game will even show players giving each other hotfoots in the dugout, but I don't know if it has C.C. Sabathia leaning over to tell a teammate "I just farted.") At the end of a play, players don't go into mannequin mode. They greet each other at first base, shake their spikes out and adjust their caps. Fans lean over the railing at foul balls. Boston's Victor Martinez flexes his bicep at each base on a home-run trot. I saw an umpire get blasted by a foul tip and drop to his knees in agony. This isn't core gameplay. But just like doubles off the wall and diving catches, this also is what happens in baseball.
Look Into Their Eyes: MLB The Show has always been lauded for its strong visuals but this year, upgraded shading and lighting really brings out some exceptional detail in the players and the textures. I realized, as I was facing Texas' Ian Kinsler in a critical at-bat, that I was staring into his eyes and wondering what he was thinking. Then I noticed his jaw moving and realized he was muttering something to himself. Encouragement? Cursing me? Whatever, it was a remarkable feeling, and it exemplifies how superior graphics become connected to gameplay.
Know the Drills: I'm a big advocate of tutorial modes and it's something sports titles don't spend as much time on as they should. MLB 10 The Show does, adding pitching and fielding drills to both offline gameplay and your Road to the Show experience. The pitching drills are a welcome opportunity for skill points and faster advancement, and connect the individual results to specific pitches or skills depending on your success within them. In the strike-zone knockout drill, for example, (throw a ball through eight targets in 15 pitches or less) you can focus entirely on one pitch, boosting both its effectiveness and your control overall. Because some pitch break animations in a live game can be a little subtle, two sessions with your breaking ball can really connect you to its behavior. Fielding drills I didn't spend as much time with, but they're based on correct decisions and reaction time; their usefulness is in training you to take better routes to the ball, especially on line drives. If you played as an outfielder in last year's Road to the Show, you only figured this out the hard way.
Screw It, We'll Do It Live: This year the game adds a Real-Time mode to its presentation options and while it's overall a little more subtle than I'd been anticipating, it's still going to be my preferred way to play the game. Real-Time essentially takes all that time between plays and make it productive - the camera follows players as they run back to the dugout after an out, celebrate a home run, agonize over a strikeout, whatever. The only problem I have is that they're done largely in silence - you won't hear commentary until either the replay kicks in (if you enabled the option) or the next sequence begins (a hitter coming to the plate.) But it's much better than watching the game reset with generic animations from a fixed camera position, stuff you're likely to X out of anyway. You don't have to watch all of it, but if you want to take your time and enjoy the game, the Real Time broadcast justifies the decision and even lends some measure of role-playing to the experience.
If It Ain't Broke: The game adds tons of functionality but wisely doesn't screw with what makes the whole thing work - realistic, predictive and repeatable in-game action and reactions. There's no new gimmick to how you get the job done - the new pickoff controls notwithstanding, but they're easy to learn and comprise a very specific act within the game. Even the tuning applied to your fielding, meant to deliver more accurate outcomes, simplifies the act without going to a conspicuous onscreen visual. You'll see a concentric meter light up under your guy's feet, but you can also throw by feel, based on how long you hold down the button. In summary, the whole experience will be very familiar to those who spent plenty of time with MLB 09; there's nothing I hate worse than spending a year with a sports game only to jettison some part of that body of knowledge when the next edition arrives. The result is MLB The Show remains a very consistent experience that uses its new versions to deliver polish and detail. That has nothing to do with this game itself, but I did feel like singling out a measure of the franchise's excellence.
Hated
Minor Quibbles: I have to work to find something I out-and-out dislike about the game, but no one's perfect, not even The Show. There still seems to be a disconnect between your pitching command and the actual result, especially for inexperienced pitchers, even when they aren't in pressure situations. But that's baseball on a pitching meter, with background calculations necessarily overturning what becomes an easily mastered physical act. While we should be grateful for the fielding and pitching drills, baserunning practice should be addressed next year. This game teaches you how to steal second and third (carried over from last year) and that's it; a set of exercises to help you master baserunning in a team-controlled game would be a breakthrough, as switching from a batting task to running the bases is one of the most displacing experiences in team sports sims, and there's no way to improve other than by playing full games. Speaking of baserunning, the bots are always off within a millisecond of bat contact, suffer from no indecision on the basepaths and have a tremendous advantage on the fielders, helping turn innocent mistake pitches into two-out, three run adventures. Batters still don't chase pitches as much as they should, even when set up appropriately, and foul off too many good pitches thrown in the strike zone. Finally, manager and general manager decisions didn't get much of a tune-up. You'll occasionally wander into some real head-scratchers - battering the opposing pitcher for five runs with no mound visit or a warm-up, being left in too long in RTTS, or seeing some screwball "how'd-he-end-up-there" trades midseason.If there is any sports game capable of selling a console, it has to be MLB 10 The Show. Maybe it can't deliver numbers to make analysts sit up straight, but seamheads who want the top-flight baseball sim have to have this game, and for that they have to have a PlayStation 3.
Despite being the younger franchise released on one platform, MLB The Show ceased being a boutique product a while ago. And with all that the latest game does exceptionally well, it's apparent that this game truly is the standard bearer for console baseball.
MLB 10 The Show was developed by Sony San Diego and published by Sony Computer Entertainment for the PlayStation 3 on March 2. Retails for $59.99 USD. A copy of the game was given to us by the publisher for reviewing purposes. Played all game types in both single and multiplayer modes.
Confused by our reviews? Read our review FAQ.
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- Provided by: kotaku.com1252010-03-07 20:00:00
gaming / kotaku.com /
If MLB 2K9 had been an actual ballplayer, last year's performance would have sent it to the minors, if not the waiver wire. After a soul-searching offseason, 2K Sports decided to focus on the fundamentals for MLB 2K10.This year's game fixates on the batter-pitcher matchups that infuse every at-bat with suspense and dramatic potential. That is, of course, one component of a much larger simulation sports consumers expect. Is Major League Baseball 2K10 a short-term specialist, or can it deliver a complete game?
Loved
Pitching Power: Mapping your pitches to the analog sticks is not new to this game, but I came away from MLB 2K10 feeling the designers finally nailed what they set out to do last year. By incorporating a pitch-selection button (last year, it just interpreted your gesture), the game provides a truer fidelity to what you intend to throw while still incorporating variables in its effectiveness. The overall effect is to make you feel very much in charge on the mound, and not subject to a battle of pitch and swing ratings. It's also very satisfying. When you crank a 12-6 curveball, which requires you to wind the right stick 8 pm to 10 pm, and freeze the No. 5 hitter for a called strike three, it's a fists-in-the-air moment. The analog controls are better tuned than last year but not so unforgiving that, say, cutting the corner on the slider's motion results in a wild pitch. There's always the pitch analyzer to show you the path your stick traveled, and you can enable it for every pitch or just the ones you blow. After three or four games you'll build a quick familiarity with the standard pitching motions. After five, you'll really get off on putting them over the plate with oomph. On Pro difficulty, it's a little too easy. I threw a lot of 10 strikeout games, including with Carl Pavano (who hasn't done that since 2003) but that was on Pro difficulty, so serious hurlers will want to pitch on a higher difficulty or with tuned gameplay sliders.
My Player: 2K Sports' first stab at a singleplayer career mode in baseball is mostly a success - if you pick a pitcher. I did, so I found it enjoyable. This is the quarterback position of baseball, offering the most interaction with the game, and in this mode is a more likely choice so I give My Player a passing grade. My Player's biggest drawback is the lack of a difficulty selection (by default, I think, you're playing at the Pro level. And that's it.) Superior players will probably get bored with My Player after two full seasons, either as a smoking ace or a hitter stranded in the minors, toiling for upgrade points. There's a bit of a balance issue, though. Pitchers, by the volume of career events in which they're involved, advance very quickly. You're given one set of call-up goals and after that, it's automatic to the majors. Or it was for me, anyway. While the training drills were routine enough that I didn't feel my player was learning the trade entirely in live-fire action, he still ended up in the majors with just three pitches, with movement and control ratings in the 50s. While hitters may spend a realistically long time in the minors, it will feel like too long for some. If you're a power-hitting outfielder, you're looking at four plate appearances and a handful of outfield chances a game, and that, plus the drills, makes for a long bus ride. If you want to go hitter, I definitely recommend an infield position.MLB Today: My knowledge of this is largely drawn from the preview I got in January. As the Major League Baseball season is not yet underway, I can't testify to this in practice. But I love the concept. MLB Today will provide you your team's roster - both reflecting the real-life matchup of the day and any platoon arrangements (righty-lefty lineups) the team commonly uses. For those without intimate firsthand knowledge of how their favorite team has adjusted its lineup or reset its rotation midseason, MLB Today will do all of that work. Underneath, it's built on the same concept as NBA Today in NBA 2K10 - in that the announcers' commentary will adapt to and remark on past performance in a dynamic season. This is true for the persistent modes, too; I heard it even a few games into the My Player season, and it sounded lively.
Booth Revue: It's vogue to bag on sports commentary, but Gary Thorne, Steve Phillips and even John Kruk provide some very strong, well written and delivered dialogue. If you play with the same team you'll certainly hear the same anecdotes, especially establishing the starting pitcher or a superstar's first at-bat. But the commentary engine does a good job of blending real names with variables such as the previous at-bat's result, what pitch got him out, what he blasted, etc. And then MLB Today should step in to cut down on the repetition. (When you're playing opening day all the time, you're bound to hear the same stuff.) If you play a plethora of teams and situations it is apparent how committed the game is in delivering a live broadcast. Kruk is by no means my favorite broadcaster and when I tried to discern why I disliked him in this game, it's because I realized even he was in natural character.
Hated
Mangled Multiplayer: Early on the game was hamstrung by a freeze during the multiplayer ready screen - so bad that the only way to get back to the game was to quit back to the dashboard and start all over. It appears it will require a patch to completely resolve this, which tells you how bad this problem is. Game invitations sent to friends in your list are not affected, but I was unable to connect in a ranked match against a random opponent until the weekend. When I got in, I found the game completely warped to the favor of the pitcher. This is largely because of the palpable lag in your commands. (They're there in pitching, but don't do as much damage.) I was late on every swing. On the hill, with the Cubs' 67-rated Carlos Silva against the Yankees, I chucked fastballs down the pipe and my opponent still fouled them off. I don't prefer multiplayer in sports sims anyway, but the problems weighing down this experience mean I'd only take on someone in my friends list as a casual challenge, and I don't think any of mine have this game.Subpar Visuals: Yes, they've solved the terrible framerate problems in last year's game. But still, visually, MLB 2K10 isn't an immersive or particularly visually appealing game, and that's even without knowing what it is up against in MLB The Show. While the project takes pains to incorporate two-player animations - such as broken-up double-plays or collisions at the plate - these are not frequent enough occurences to raise your overall impression of the action. There is a lot of stop-and-start, and jerky transitions out of, say, a swing animation into running. Players at the end of a fielding play don't stand around reacting naturally, they drop into a hands-up ready posture. The players faces have been upgraded, but oconsidering how bad MLB 2K9 was, the game still has a long way to go. Tim Lincecum looks like a skinny, brunette Chris Griffin from the Family Guy. And the poor quality of the uniform backs has been discussed before. You're going to be frequently reminded that you're playing a game, not watching one, and not in good ways.
Airhead Intelligence: While the game strongly improves the physics and the actual gameplay, the decisions driving both remains simplistic and predictable. In Road to the Show, as a pitcher, your manager's leash will be based solely on your pitch count. I got into terrible late inning jams, emerged still with a lead, and still found myself batting in the bottom of the seventh or eighth. Pitchers won't sacrifice bunt on you even with zero or one out and the booth crew calling for the obvious attempt. Opposing defenses will largely play you straight up rather than shift. Trading players and grabbing free agents in franchise mode, the game will mostly indulge whatever you intend to do, realistically to your advantage or not.
Swing Shift: This seems like a conference-room bright idea that never materialized in the design process. MLB 2K10 incorporates what is essentially an intentional foul swat to prolong an at-bat and harass the opposing pitcher into making a mistake or throwing a more preferable pitch. Against a computer AI, it was too easily implemented - sometimes even for hits. And as a pitcher against a bot hitter, it seemed like the game was still working on the assumption that a human would be fouling off the two-strike pitches I threw. I got a ton of backward Ks, in other words, and saw nowhere near the rate of foul balls you get in a game like MLB The Show. The defensive swing also isn't a natural feeling, flicking the stick to the side instead of forward. Add to that the herky-jerky check swing mechanic that was patched in very late and you have four different swings, only two of which are meaningful: Straight up and power. While the game's cut down on cheap home runs, power overall has really taken a hit. You're going to have to guess correctly with the power swing to clear the fences. I won games with base hits, walks and a double or lucky triple.Small picture, MLB 2K10 is a winner. (If, however, you're looking for multiplayer baseball, wait until the game is patched.) It delivers on its marketing promise and creates some truly memorable individual matchups. When you pitch your way out of a bases-loaded, no-out jam, under this control scheme, you feel it for a long time. Backing out to the bigger picture, it's not really a high quality sim, although I'll allow that MLB Today, once it can draw on a reasonable sample size of stats, might deliver a higher fidelity. Still, too much about My Player and Franchise seems to be stage managed or indulgent of user whim.
But for what it had to get right, MLB 2K10 came through. It's a recommendable game on the Xbox 360. The gameplay is well tuned and, melded with the more deterministic batting and hitting controls, doesn't seem as inscrutably random as you can encounter when unknown players face pitching meters. That may sound like damnation by faint praise, but it's not. More than anything 2K Sports had to hit the core gameplay square or else it was looking at total product failure. MLB 2K10 is not a perfect game. But it is a quality start.
Major League Baseball 2K10 was developed by Visual Concepts/2K Sports and published by 2K Games for Xbox 360 and PlayStation 3 on March 2. Retails for $59.99 USD. A copy of the game was given to us by the publisher for reviewing purposes. Played all game types in both single and multiplayer modes.
Confused by our reviews? Read our review FAQ.
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- Provided by: kotaku.com1262010-03-07 18:00:00
gaming / kotaku.com /
Some recent weekend screengrabs of Sonic and Mario engaged in vice and loansharking supply fodder for the latest edition of Kotaku's 'Shop Contest.Three weeks ago, reader Aaron S. sent us that picture of a pawn shop on the Eastern Shore of Maryland. Sorry, Mario, but our hunting knife, stereo and moped are in another person's home!
Two days later, reader 2MON sent along this picture of Sonic hawking smokes on a Russian storefront. Not that anyone in Eastern Europe really needs the encouragement of a charming video game character to smoke, but it's an extra incentive for the kiddies.
Clearly, the Great Recession has meant belt-tightening and moonlighting for everyone, even superstar video game characters. That's where you come in. Just how hard are the hard times for game mascots? The signs are your canvas, and the sky is the limit.
Use one, use both or, of course, use neither - if you think you have better source material, go for it. Our only rules, don't post anything more than 1200 pixels wide or 800 pixels tall. Again, violating that rule doesn't bring any sanction, it just decreases the likelihood you'll be selected. Although if it truly is awesome we'll make every effort.
The 20 best will get rounded up in a post next Saturday. 'Til then, I and the starred commenters will do our best to approve and promote legit entries as we see them.
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- Provided by: kotaku.com1272010-03-07 17:00:00
gaming / kotaku.com /
Blur's developers do have plans for DLC but they don't intend to put any out at launch. In fact, no dates have been set, and they've made clear they're not going to tackle DLC until the main game's finished.Bizarre Creations is still putting the final coat of polish on the arcade racer, which entered a closed beta last week and releases May 25. Lead designer Ged Talbot told MTV that he can't supply any dates for DLC, "but what I can say is it's always been a massive part of the strategy to support the game with DLC."
The game will launch with 30 tracks and 50 licensed cars, and you can expect power-ups and vehicle mods in there too. While it'll take some time for players to exhaust everything they get on the standard game, one wonders where and how much else Bizarre will be adding, especially if DLC is a "massive" part of the development strategy.
Blur DLC Coming, But Not At Launch [MTV Multiplayer]
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- Provided by: kotaku.com1282010-03-07 16:00:00
gaming / kotaku.com / 
Penny Arcade

published March 3PvPonline

published March 1ActionTrip

published March 1Digital Unrest

published March 3EXTRALIFE

published March 4GU Comics

published March 4Dotgif

published March 5Dueling Analogs

published March 4Nerf NOW

published March 5Rooster Teeth

published March 6Monday Night Crew

published March 3Virtual Shackles

published March 22P Start!

published March 4Little Gamers

published March 1
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- Provided by: kotaku.com1292010-03-07 15:00:00
gaming / kotaku.com /
Surprise, it's not today. Made you look! Which I had to do because, once upon a time, we had these things called "newspapers" and on the day of the switch, if all else failed, the front page reminded you.Instead it is next week, March 14. That's when you take that bonus hour of sleep that feels so good and put it in the bank for October. Meantime, occupy yourselves with whatever's on your mind. Here's a quartet of conversation starters for you:
- Tonight, of course, the 82nd Academy Awards will be broadcast at 8:30 p.m. U.S. Eastern/5:30 p.m. Pacific. Apparently they fired Wolverine, so Steve Martin and Alec Baldwin are your hosts. The joke's been done to death, but I secretly hope for some kind of "Coffee's for Closers" sendup.
- Here's some advice. If your license has been suspended for five years, you can't drive any vehicle that doesn't have the blow-and-go breathalyzer, and the day before you have been convicted of another DUI, and despite all of that should you still choose to drive, don't do so while shaving your genitals.
- Blade Runner's emotional climax - in LEGO. And this still chokes me up.
- We post our share of crafts sold through the site Etsy - here's a repository of those that never should have been made in the first place.
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- Provided by: kotaku.com1301970-01-01 00:00:00
gaming / kotaku.com / - Apparition has released the full trailer for The Runaways , starring Kristen Stewart, Dakota Fanning and Michael Shannon. The movie opens in limited theaters on March 19 before going wide on April 9.
The film follows two friends, Joan Jett (Stewart) and Cherie Currie (Fanning), as they rise from rebellious Southern California kids to rock stars of the now legendary group The Runaways that paved the way for future generations of girl bands. Joan and Cherie fall under the Svengali-like influence of rock impresario Kim Fowley (Shannon), who turns the group into an outrageous success and a family of misfits. With its tough-chick image and raw talent, the band quickly earns a name for itselfAs if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.
The Shop Contest, it's for breakfast now! Our call for entries for new game-themed cereals produced another raft of strong entries, including two from the same commenter, a first.
Update: I apologize for the deleted comments in the original post. This was an erroneous double post and unfortunately the only one the system let me call back was the first one, which most people had commented in. Unfortunately I can't rescue or transfer those comments. Original post follows.
Ordinarily I don't like to put more than one 'Shop from the same commenter in, but arrow_six's Bran Turismo was worthy. He later topped it with Elite Wheat Agents. I had to include both. arrow_six takes our (nonexistent) first prize for excellence.
smash_bro really thought outside the cereal box with his GameStop advertisement of great deals on used cereals - using ones the community had created. But vernon_v's Kellogg's vs. Capcom is my personal favorite. More than that, it's a game that simply must happen.
Again, here are your 20 best from last week. We'll have a new subject tomorrow.
Adam Brunsdon
ajnewman
Alan SexPants Chen
arrow_six
arrow_six
Burning
gofunaki22
Gym Master Alex
Kobun
Madpotator
mrjoeyyaya
nasserkun
Rear Admiral Meatwad
sc4ld
silferjam
smash_bro
Snufkin
tzibo
vernon_v
zekeknight
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- Provided by: kotaku.com1312010-03-07 00:30:00
gaming / kotaku.com /
Sometimes, stories about video game addiction are alarmist malarkey to bump up ratings. Other times, they're just flat-out tragic: The Next Web reports that a couple in South Korea has been arrested for allegedly allowing their prematurely born baby to starve to death while they were busy tending to a virtual kid at an Internet cafAs if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.The Shop Contest, it's for breakfast now! Our call for entries for new game-themed cereals produced another raft of strong entries, including two from the same commenter, a first.
Update: I apologize for the deleted comments in the original post. This was an erroneous double post and unfortunately the only one the system let me call back was the first one, which most people had commented in. Unfortunately I can't rescue or transfer those comments. Original post follows.
Ordinarily I don't like to put more than one 'Shop from the same commenter in, but arrow_six's Bran Turismo was worthy. He later topped it with Elite Wheat Agents. I had to include both. arrow_six takes our (nonexistent) first prize for excellence.
smash_bro really thought outside the cereal box with his GameStop advertisement of great deals on used cereals - using ones the community had created. But vernon_v's Kellogg's vs. Capcom is my personal favorite. More than that, it's a game that simply must happen.
Again, here are your 20 best from last week. We'll have a new subject tomorrow.
Adam Brunsdon
ajnewman
Alan SexPants Chen
arrow_six
arrow_six
Burning
gofunaki22
Gym Master Alex
Kobun
Madpotator
mrjoeyyaya
nasserkun
Rear Admiral Meatwad
sc4ld
silferjam
smash_bro
Snufkin
tzibo
vernon_v
zekeknight
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- Provided by: kotaku.com1322010-03-06 19:00:00
gaming / kotaku.com /
It's there, and you know how to use it. It's an exploit or a glitch or some imbalance in the AI. Morally, it's wrong. But what if everyone else is doing it? Or just the potential for them doing it?Jamie Madigan, well known as the gamer with the Ph.D in psychology, tackles an adaptation of the classic "Prisoner's Dilemma " by applying it to glitching. Writing on his personal blog (and also in his columns for GameSetWatch and Gamasutra), Madigan examines what choices and outcomes - foreseen and unforeseen - govern a gaming community's reaction to the presence of a trump exploit, like Modern Warfare 2's notorious Javelin Glitch, so disproportionately powerful that using it got players banned even though no modding was involved.
The conclusion? This is why you game among friends. Hardly a surprise, but one's conscience can't be the only guide. Some accountability to the victim of the glitching is also useful. And I'd argue it's why multiplayer-heavy games bear a higher QA burden, because glitching and exploits that destroy the fun have the potential drive people offline and to a shorter experience with the game, if not to another title altogether. Self-policing does occur, but the longer the exploits persist, the more someone will succumb to temptation.
The Glitcher's Dilemma: Social Dilemmas in Games [The Psychology of Video Games, March 4]
Back in the 1960s research on these kinds of dilemmas exploded and out of it came what's known as "the prisoner's dilemma" based on an anecdote about getting confessions from two prisoners held under suspicion for a bank robbery. In his book, Rational Choice in an Uncertain World Robyn Dawes summarizes the classic scenario thusly:
Two men rob a bank. They are apprehended, but in order to obtain a conviction the district attorney needs confessions. He succeeds by proposing to each robber separately that if he confesses and his accomplice does not, he will go free and his accomplice will be sent to jail for ten years; if both confess, both will be sent to jail for five years, and if neither confesses, both will be sent to jail for one year on charges of carrying a concealed weapon. Further, the district attorney informs each man that he is proposing the same deal to his accomplice.
In this case, both prisoners will probably confess if they're rational about it. Why? Because each prisoner get a better (or no worse) payoff by confessing no matter what the other guy does. Prisoner A thinks, "I don't know what B is going to do, so if I confess it's the best way to keep myself from getting screwed. If he keeps quiet, I go free. If he also confesses, I get 5 years instead of 10." In other words, confessing is the only way to keep the other guy from being able to screw you over. Notice how this mirrors the javelin glitch dilemma, only with fewer explosions.
Or you could apply it to "tick throwing" and "fireball trapping" techniques in fighting games. I could go on, but I think you get the idea. My 2×2 table making machine burnt out, anyway.
What's really more interesting and useful, though, is to look at what psychology has to show us about when people DON'T choose the purely rational option of abusing a glitch or a winning but boring strategy. Generally, people are more likely to do this when:
• They know they will be playing against their opponents in the future and face retribution
• They expect to interact with their opponents outside the game
• They don't expect to remain anonymous
• They don't know how many games will be played with the same person
Under these conditions, many players will adopt a strategy where they cooperate at first (for example, they don't glitch or rush), then if the other player abuses that trust they retaliate in kind. This is known as the "tit for tat" strategy. Some researchers with lots of time on their hands even organized tournaments where people were invited to write computer programs to play iterated prisoner dilemma games, and the programs that adhered to the "tit for tat" strategy tended to do the best.
This is why things like playing with people on your friend's list, Steam community group, guild/clan, or a favorite dedicated server is good. And it's one reason why random matches between strangers or pickup groups can be infuriating. Making it easy to submit ratings to the profiles of people you just played also helps resolve these dilemmas to everyone's benefits. It's also the reason that I love the way that Halo 3 lets you remain in a lobby with the people you just played and go straight into another round with them.3
People being the complicated beings they are it's not a perfect system, though. Some people are just griefers out to disrupt the game no matter what. Some people won't abuse a glitch out of a sense of honor. Some will value their ranking on a leaderboard more than a sense of fair play for any individual match. But even if none of the suggestions above is a silver bullet, they help across large numbers of games.
Weekend Reader is Kotaku's look at the critical thinking in, and of video games. It appears Sundays at noon. Please take the time to read the full article cited before getting involved in the debate here.
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- Provided by: kotaku.com1332010-03-07 00:30:00
gaming / kotaku.com / The Shop Contest, it's for breakfast now! Our call for entries for new game-themed cereals produced another raft of strong entries, including two from the same commenter, a first.
Update: I apologize for the deleted comments in the original post. This was an erroneous double post and unfortunately the only one the system let me call back was the first one, which most people had commented in. Unfortunately I can't rescue or transfer those comments. Original post follows.
Ordinarily I don't like to put more than one 'Shop from the same commenter in, but arrow_six's Bran Turismo was worthy. He later topped it with Elite Wheat Agents. I had to include both. arrow_six takes our (nonexistent) first prize for excellence.
smash_bro really thought outside the cereal box with his GameStop advertisement of great deals on used cereals - using ones the community had created. But vernon_v's Kellogg's vs. Capcom is my personal favorite. More than that, it's a game that simply must happen.
Again, here are your 20 best from last week. We'll have a new subject tomorrow.
Adam Brunsdon
ajnewman
Alan SexPants Chen
arrow_six
arrow_six
Burning
gofunaki22
Gym Master Alex
Kobun
Madpotator
mrjoeyyaya
nasserkun
Rear Admiral Meatwad
sc4ld
silferjam
smash_bro
Snufkin
tzibo
vernon_v
zekeknight
- ▼
- Provided by: kotaku.com1342010-03-07 00:00:00
gaming / kotaku.com /
Siliconera found a patent application from Nintendo that is one of either two things - a new cartridge for existing DS configurations, or a new cartridge for a new DS. Or it could be both, come to think of it.Although the DS is not named in the application, and the outline of one shown (above) is "for illustrative purposes only," Siliconera notes that the cartridge has the same number of pins as an existing DS cart.
Nintendo Patent Application Hints At New DS Cartridge Design [Siliconera]
- ▼
- Provided by: kotaku.com1352010-03-07 00:30:00
gaming / kotaku.com / The Shop Contest, it's for breakfast now! Our call for entries for new game-themed cereals produced another raft of strong entries, including two from the same commenter, a first.
Ordinarily I don't like to put more than one 'Shop from the same commenter in, but arrow_six's Bran Turismo was worthy. He later topped it with Elite Wheat Agents. I had to include both. arrow_six takes our (nonexistent) first prize for excellence.
smash_bro really thought outside the cereal box with his GameStop advertisement of great deals on used cereals - using ones the community had created. But vernon_v's Kellogg's vs. Capcom is my personal favorite. More than that, it's a game that simply must happen.
Again, here are your 20 best from last week. We'll have a new subject tomorrow.
Adam Brunsdon
ajnewman
Alan SexPants Chen
arrow_six
arrow_six
Burning
gofunaki22
Gym Master Alex
Kobun
Madpotator
mrjoeyyaya
nasserkun
Rear Admiral Meatwad
sc4ld
silferjam
smash_bro
Snufkin
tzibo
vernon_v
zekeknight
